puzzle – Ramblings of DarkMirage http://2pwn.tk/websites/www.darkmirage.com Anime, Games, J-Pop and Whatever Else Fri, 11 Mar 2011 12:08:48 +0000 en-US hourly 1 https://wordpress.org/?v=5.7.2 Catherine http://2pwn.tk/websites/www.darkmirage.com/2011/03/12/catherine/ http://2pwn.tk/websites/www.darkmirage.com/2011/03/12/catherine/#comments Sat, 12 Mar 2011 11:34:07 +0000 http://2pwn.tk/websites/www.darkmirage.com/?p=1509 Continue reading ]]> Catherine

So I have been clocking a few hours into Atlus’ horror puzzler Catherine on my PS3 because Rie Tanaka was tweeting about it and I am easily influenced by Twitter. Surprisingly, it is actually not a bad game, but it takes a lot of patience to overcome the rage-inducing learning curve, and ultimately at the end of the day the puzzle stages are not what people play the game for, or maybe that is just me.

The story is about Vincent, an average shmok, “accidentally” cheating on his girlfriend Katherine with a mysterious hot blonde girl named Catherine.

He starts having nightmares of himself “falling” which are depicted through a series of puzzles in which he has to climb to the top of a tower of stone blocks by moving blocks around in a certain way and escape death before the entire wall falls layer by layer into oblivion. This video should explain everything:

Due to the nature of the puzzle mechanics, a wrong move can totally block your progress and force you to restart the whole stage, ala Sokoban. This can be frustrating when it happens a few times right at the end of a super difficult boss fight. Also it’s rather hard to concentrate on the puzzle when some grotesque monstrosity from hell constantly distracts you with its inhuman howls of rage and infinite despair. D:

Catherine
Sweet dreams are made of these

When Vincent is not busy having nightmares, he spends his time in a bar called the “Stray Sheep” where he talks to friends and strangers about his love troubles and where most story events take place. This is actually my favourite part of the game because it kind of reminds me of Shenmue (in a very distant and vague way). Vincent’s conversation with strangers he meet in the bar are often linked to the events from his nightmares which he has no recollection of while he is awake. The dialogues have a kind of Kafkaesque quality to their writing.

Catherine
Some of the story is told through anime

Catherine
But most of it is rendered in cel-shaded 3D

The title girl Catherine has a very sexy character design and is basically in charge of fan service in the game. She is playful, flirtatious and light on commitments while Vincent’s girlfriend Katherine is kind of a drag and constantly goes passive-aggressive on him over his inability to commit.

Catherine
Y U NO MARRY ME?

Both of them send emails to Vincent’s mobile phone and the player can customize the replies from a few options. Dialogue choices throughout the game affect an unexplained good-evil meter which presumably has some kind of an effect on the final ending. I always pick the cheating-bastard option because I want to see more Catherine fan service. I’m sure this sentence will come back to haunt me someday.

Catherine
The real 3D version

The attention to details in the story mode is quite cool. The email gimmick and the illusion of freedom in the way you choose to spend your time in the bar make you feel like you are actually living out Vincent’s life and to some extent make you feel like you deserve to be sent to hell in the nightmares for being such a lying cheating bastard (or not). The game in general also has plenty of style and atmosphere.

Catherine
You can actually tilt the cutscene camera using the right analog stick ala MGS4… It doesn’t help <_<

I especially like that part in-between stages where Vincent is asked by an disembodied voice questions such as, “Do you think that marriage is the beginning or the end of your life?” After you give your answer, the game uploads it to a central server and shows you a pie chart of actual collated responses from other players sorted by gender. It’s an interesting idea that serves no gameplay purpose but seems oddly appropriate for the material.

Catherine
The what-the-fuck-omg-shit in-game moment

So yeah, it’s a weird game. The puzzles are so hard even on easy mode that the creators rushed out a 1.01 patch that adds a super easy mode and unlimited retries. But it’s pretty fun overall and I can’t really explain why.

Catherine

Catherine will be released stateside this summer. English trailer is up on YouTube.

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Haruhi Jigsaw Puzzle http://2pwn.tk/websites/www.darkmirage.com/2007/08/27/haruhi-jigsaw-puzzle/ http://2pwn.tk/websites/www.darkmirage.com/2007/08/27/haruhi-jigsaw-puzzle/#comments Mon, 27 Aug 2007 15:35:16 +0000 http://2pwn.tk/websites/www.darkmirage.com/2007/08/27/haruhi-jigsaw-puzzle/ Continue reading ]]> Haruhi jigsaw puzzle
See how big the box is—It’s as tall as Haruhi!

Woohoo! My 1000-piece Haruhi jigsaw puzzle has finally arrived! Or rather it arrived ages ago but I missed the delivery and only now found time to move my lazy ass to the post office to collect it! Yay!

This puzzle set was released by EPOCH, a company that specializes in making lame things like dart boards and those fake toy computers made for children. Apparently, that includes puzzles.

I bought it off Amazon JP. Being the anal bastards that they are, Amazon absolutely refuses to ship anything classified as a toy internationally and I had to pay through my nose for the shipping via a service offered by the local post office. I don’t know why exactly does Amazon have such a stupid policy, but I’m guessing it’s because toys are dangerous weapons of mass amusement that can destroy entire childhoods if they ever fall into the hands of terrorists. Haruhi bless Amazon.

Haruhi jigsaw puzzle
Surprise! Bet you didn’t expect to find puzzle pieces in this box!

The puzzle measures 75.0cm x 50.0cm (for you silly non-metric people, that’s about the size of a fully-grown African elephant) when—and if ever—completed. The title printed on the box says “Super Live”. EPOCH also released another 1000-piece set called “Muteki no Kosupure” and a 500-piece set called “Saikyou no Kosupure“. Not the most creative names but what the hell since when did people care about naming their puzzle sets? All the source pictures are taken from illustrations that were made for past magazine centrefolds, which is kind of cheapskate too but what the hell since when did anime studios ever bother to draw more than five different pictures per series for merchandising purposes.

Haruhi jigsaw puzzle
Wooo… Puzzle pieces.

Actually I’m being too harsh on it. It’s a puzzle set. Nothing more, nothing less. The quality is what you would expect from a jigsaw puzzle. The relevant features all are there (i.e. printed cardboard pieces with protrusions and holes). It comes with a pack of glue too. Although I really don’t see how glue can be made to be “designed for jigsaw puzzles”, but the packaging says so, so it must be true!

So, yeah. I wonder how long it will take for me to put it together.

You know, I would gladly kill a dozen people for there to be an official poster or puzzle set that uses the cover art of “Suzumiya Haruhi no Gekisou” Live DVD. Sigh, a guy can dream…

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